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    zm_hiders (made by $uRf3r)

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    $uRf3r
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    zm_hiders (made by $uRf3r)

    Post  $uRf3r on Sun Jan 25, 2009 5:09 pm

    map ended beacus of i never work with that shitty map anyomre and it takes 500 years to compile so yea you guys get the point


    Last edited by $uRf3r on Sat Jun 20, 2009 10:34 pm; edited 1 time in total
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    Liberty
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    Re: zm_hiders (made by $uRf3r)

    Post  Liberty on Sun Jan 25, 2009 5:16 pm

    It looks cool rabbit


    Btw.

    you should do a pool or something with water

    What a Face

    PönDe
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    Re: zm_hiders (made by $uRf3r)

    Post  PönDe on Sun Jan 25, 2009 9:27 pm

    Weird map but still very nice Razz
    nice work Exclamation
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    kelevra
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    Re: zm_hiders (made by $uRf3r)

    Post  kelevra on Mon Jan 26, 2009 7:09 pm

    Nice. I think you should make that door (abaut 1:00) slower, and some kind pit.
    But still that is pretty cool! respects tongue

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    Mingebag
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    Re: zm_hiders (made by $uRf3r)

    Post  Vesui on Mon Jan 26, 2009 11:09 pm

    Maybe more lights to map? Looks pretty dark even for zombiemod.
    Map looks still empty, please dont try to fill it whit crates, that will make it just boring because no-one will use those never. Also too much used teleport will confuse most of players.
    Some sense to map, just random suggested thingies placed side by side doesn't make me interested to play the map.
    You dont need to add everything to one map, save good ideas to future maps.


    in scale 4-10, i rate it 7 at this moment.
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    dinozilla
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    Re: zm_hiders (made by $uRf3r)

    Post  dinozilla on Wed Jan 28, 2009 5:26 pm

    uhm. i think you should take away the darkerness but else it looks like a good map! crazy
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    liNkon ^
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    Re: zm_hiders (made by $uRf3r)

    Post  liNkon ^ on Tue Apr 07, 2009 12:29 am

    Quite empty, i liked the carpile :cactus: The teleports will just make the rounds become longer, and possibly end without anyone winning.
    6/10 :game:

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